Everything you need to ship a VN.
Start here for configuration, core concepts, and the command reference.
Overview
Project quick start, layout, and core ideas.
Prefetch
Declare pinned startup assets and prewarmed scripts.
Export
Bundle engine/runtime and package games per target OS.
Studio GUI
Create projects and one-click export. Download with-engines builds from releases.
Memory Model
Understand cache layers, scene manifests, and runtime pruning.
Debug Editors
Inspector, hotspot editor, map overlay (`Ctrl+M`), and script editor controls.
Title Menu
Startup menu layout, actions, and theming.
Pause Menu
In-game save/load/preferences menu configuration.
WGPU Blur
Optional GPU blur backend, setup steps, and current stability notes.
Command Reference
All DSL commands, one per file, with examples.
Contributing
How to build, test, and contribute to cpyvn.
Roadmap
See what’s planned next.
41 command pages available. Start with these, then open full index.