Command
dialogue
dialogue
Syntax
<speaker> "text";
Description
Displays a line of dialogue. The first word is the speaker name.
If the speaker matches a character id, its display name and color are used.
If the character has a sprite default, it auto-shows when the character speaks.
${var} placeholders are expanded using runtime variables.
Text Styles Inline tags let you style parts of a line:
[b]bold[/b][i]italic[/i][color=#ff6b6b]color[/color](hex#RGBor#RRGGBB)[shake]shake[/shake]
Tags do not count toward text speed reveal.
Example
narrator "Welcome to cpyvn.";
mc "Hey there.";
narrator "This is [b]bold[/b], [i]italic[/i], and [color=#ff6b6b]red[/color].";
narrator "Coins: ${coins}";