Command
character
character
Syntax
character <id> {
name "Display Name";
color #ff6b6b;
sprite default "alice/neutral.png";
sprite happy "alice/happy.png";
voice "alice";
float 4 1.0;
};
Description
Defines a character profile used by dialogue and show. The id is the name used
in script (speaker id and show command).
Fields
name(optional) - display name shown in the nameplate.color(optional) - nameplate text/border color.sprite(optional, repeatable) - maps expression to a sprite path.voice(optional) - used to prefix relativevoicepaths (e.g.,voice alice "line.wav"->alice/line.wav).pos(optional) - default pixel position (x y) forshowor auto-show.anchor(optional) - default anchor (left/center/right + top/middle/bottom).z(optional) - default render order for the character sprite.float(optional) - adds a gentle vertical bob (float <amp> [speed]).
For full effect details, see docs/commands/effect.md.
Use In Script
# characters.vn
character alice {
name "Alice";
color #ff6b6b;
sprite default "alice/neutral.png";
sprite happy "alice/happy.png";
anchor right bottom;
float 3 1.0;
};
# script.vn
include "characters.vn" as chars;
label start:
chars.narrator "Characters are used via include alias.";
chars.alice "I auto-show because I have a default sprite.";
show chars.alice happy right;
show chars.alice happy right float 5 1.4;
off chars.alice fade 0.25;
When a character file is included with an alias, refer to characters as
alias.id (example: chars.alice).
Example
character alice {
name "Alice";
color #ff6b6b;
sprite default "alice/neutral.png";
sprite happy "alice/happy.png";
pos 320 520;
anchor right bottom;
z 5;
float 4 1.0;
};